THE CREW

Our team has had the pleasure of working across a broad array of beloved games including League of Legends, Valorant, Disney Infinity, Starcraft 2, MultiVersus, Hogwarts Legacy, Destiny, Call of Duty, and more.

We're now focused on building not only a new game we're excited about, but a studio that will be developing a relationship with players for decades to come.

  • Veigar Bouius

    CO-FOUNDER / PRODUCT DIRECTOR

    Veigar led a number of teams on League of Legends, resulting in his tiny master of evil namesake. More recently, he led product on MultiVersus as well as doing R&D development in the mobile space and strategy at WB Games.

    What I Get Excited About:

    Water parks and beaches are my happy place but one of my favorite annual traditions is renting an Airbnb with friends and playing tabletop games nonstop over a long weekend.

  • Jon Diesta

    CO-FOUNDER / CREATIVE DIRECTOR

    With nearly two decades of industry experience, Jon's notable achievements include his contributions to projects like Hogwarts Legacy, Disney Infinity as the character art director, and crafting the visual identity of MultiVersus. Jon has led and built teams for over a decade, and he takes immense pride in collaborating with fellow developers.

    What I Get Excited About:

    Cheeseburgers!

  • Andrew Spiering

    ENGINEERING DIRECTOR

    Andrew has worked across a number of notable projects like Starcraft 2, World of Warcraft, and the Unity game engine. His passion for innovation and pioneering spirit led him to spearhead multiple teams, shaping games from their infancy to completion. His most recent endeavor found him at Riot Games, where he served as a Technical Lead on an exciting yet-to-be-announced project.

    What I Get Excited About:

    Andrew has a penchant for global exploration, often embarking on off-the-beaten-path adventures to remote corners of the world with his close-knit group of friends. An intrepid foodie at heart, he revels in the thrill of sampling the weirdest culinary delights each destination has to offer.

  • Jean-Marc Belloncik

    PRINCIPAL TECHNICAL ARTIST

    JM worked at Autodesk on technical documentation for a decade before joining Relic Entertainment where he developed destruction pipelines for Age of Empires 4. More recently, he worked on Dauntless and Fae Farm with Phoenix Labs.

    What I Get Excited About:

    Figuring out how to batch process something to avoid doing it twice, or making systems simpler to use. Also, the first coffee cup of the day, endless cereals, and finding out I still have ice cream left in the freezer.

  • Josh Black

    SENIOR CONCEPT ARTIST

    Josh worked with Avalanche Software on projects like Disney Infinity and Hogwarts Legacy as a character and environment concept artist. More recently, he worked on MultiVersus with Player First Games.

    What I Get Excited About:

    I love spending time with family and friends outdoors: hiking, camping, fishing, boating, mountain biking and hanging out at the beach. If I’m not doing those things you’ll most likely find me drawing, painting, or getting my hands dirty with ceramic clay.

  • Linda Cai

    PRINCIPAL SOFTWARE ENGINEER

    Linda is a seasoned engineer and game developer with nearly a decade of experience working in the games industry. She understands the workings of what makes successful studios tick, having led the technical direction for engineering teams at both small and large studios, such as Radiant Entertainment and Riot Games. She most recently served as gameplay tech lead on an unannounced R&D project at Riot Games.

    What i Get Excited About:

    Cute animals, milk tea, miniatures of everyday objects, comedy shows and concerts, delicious local cuisine.

  • Romain Clesse

    PRINCIPAL ENVIRONMENT ARTIST

    Romain, an environment artist with experience across various platforms including mobile, Nintendo Switch, PC, and PS5, has contributed to virtual landscapes enjoyed by players. Recently, Romain collaborated with Phoenix Labs, lending artistic support to the visuals of Fae Farm. His career reflects adaptability to different art styles, emphasizing a commitment to growth in the ever-changing gaming industry

    What I Get Excited About:

    I find joy in experimenting with new recipes, embarking on road trips with my partner and my dog, indulging in the practice of music, and exploring the cosmos through the lens of my telescope.

  • Katie Hancock

    SENIOR PRODUCER / PEOPLE OPS

    Katie has served as a producer on a range of projects like Disney Infinity, Marvel Strike Force, and MultiVersus. Throughout her time in games, she’s taken on dynamic roles at both the studio and team levels. Katie’s biggest passion is making sure the well-being of the people behind the games are taken care of so they can channel their energy into making extraordinary and unforgettable experiences for players.

    What I Get Excited About:

    My happy place is staying in with my partner and our dog, baking chocolate chip cookies, drinking a warm cup of coffee, stretching out on the couch under the softest blanket and being captivated by a great show or movie (even if it’s the 184th time watching it).

  • Pierre-Luc Jacques

    SENIOR VFX ARTIST

    Pierre's journey started 5 years ago on Valorant at Riot Games. Over the years, he worked on Environments and Skins, before contributing to Fade, Harbor, Deadlock and Agent 25 on the Agent Team.

    He strives to share knowledge and work with others to create bigger and better things that we cannot achieve alone.

    What I Get Excited About:

    Concerts and sharing time with friends, laying awake at night planning D&D campaigns that will never happen, and talking about VFX (Please don't get me started, I won't know when to stop).

  • Jonathan Lee (JLee)

    PRINCIPAL ENVIRONMENT ARTIST

    JLee got his start in the industry 13 years ago when he was interning on a project that would later become Hawken. He joined Riot in 2014 and spent 8 years there working on League of Legends and several R&D projects. Before joining Stoke, JLee was at Drifter Entertainment where he got the chance to release Superior: Vengeance.

    JLee currently resides in San Diego, CA with his wife and his daughter.

    What I Get Excited About:

    In no particular order, golf, Liam Neesen action flicks with the wife, and chili oil.

  • Travis Lewis

    SENIOR GAME DESIGNER

    Travis has previously done combat and systems design on a number of games, including Destiny 2, Call of Duty, and some mobile games. He makes prototypes that are sometimes surprising, and often dangerous. In a good way, of course.

    What I Get Excited About:

    I'm all about walking around outside with a cup of coffee in the morning watching the hummingbird friend that lives in my courtyard. I enjoy cooking and eating new and delicious things. I also enjoy rock climbing, which I fall into and out of for a few months at a time.

  • Ricky Linn

    LEAD VISUAL DESIGNER

    From League of Legends, VALORANT, Jedi: Fallen Order, MultiVersus, and most recently Fortnite, Ricky has had the incredible fortune of designing UI and visuals for some of the biggest titles in the gaming industry.

    What I Get Excited About:

    I love to sing and I love musicals. Unfortunately I was not blessed with a voice good enough to actually be in musicals. Also, challenging friends to eat really spicy food with me.

  • Phoebe Mullen

    PRODUCER

    Phoebe's journey in the gaming industry began at Wildworks, where her creativity breathed life into marketing videos. She then joined forces with Player First Games to work on MultiVersus, where she ran the development team responsible for all platform and meta systems before then joining Stoke Games.

    What I Get Excited About:

    Sending projects, eating spicy foods, 1.5u backspace keys, and scritching cute pups.

OUR SIDEKICKS

  • Katsu

    CHIEF CHEESE OFFICER

  • Ollie & Mickey

    HEADS OF QA, TREATS DEPARTMENT

  • Orion

    ASPIRING FOLIAGE ARTIST

  • Pippa

    CHIEF SASS OFFICER

  • Sushi

    HEAD OF MEOWCHANICAL ENGINEERING

  • Winnie

    STRATEGIC REACQUISITION ADVISOR

  • Yoongi

    CHIEF LAP SITTER